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Barbarian (Gamespy Edition) - Patch 1.6

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NOTE: This patch is for Rome: Total War -- Barbarian Invasion, the expansion pack for Rome: Total War. You must have Rome: Total War patch 1.5 installed before running this patch. You must also have the expansion pack installed in order to run this patch.
 

Download & Install the patch 1.6 for Barbarian Invasion here:

http://www.strategyinformer.com/pc/rometotalwarbarbarianinvasion/patch/2699.html

or here:

http://www.gamefront.com/files/Rome+Total+War++Barbarian+Invasion+v16+Patch/;4469433;/fileinfo.html


The list below details the main fixes that have been made; other minor fixes and balancing changes were also carried out.

Campaign Map

* Generals’ night fighting ability is granted at 4 stars rather than 5
* We have fixed the “memory leak” slowdown that was seen on the Campaign map during extended play
* Loyalty is now available with all shadow factions.
* The faction leader will now not revolt.
* When a horde is created, horde units are no longer added to existing armies that occupy forts.
* We have fixed a bug that causes hordes to avoid fighting armies on bridges on the campaign map.
* We have given Gratianus Flavius a unit of Imperial German Bodyguards to fix a missing general's unit bug in the starting positions.
* We have made fixes to settlement tax updating, so that it correctly updates tax policy when changing governors
* We fixed a bug that caused diplomats to gather at extreme southwest corner of map in some cases.
* Fixed crash where settlement recruitment queue for rebellions was exceeding max size.
* The Marriage Event trigger now works.
* There are a large number of changes to the balance of the game in response to the extended play that has been done by forum users.
* Fixed an issue where disembarkation paths were being left on the terrain.
* The Nomad voices have been changed from Greek to Barbarian.
* We have fixed crash where settlement recruitment queue for rebellions was exceeding max size.

Battle Map

* Improvements have been made to prevent men spilling around the base of siege towers.
* There was a pathfinding issue that made river battles very slow. This has been fixed.
* Improvements have been made to the AI when orchestrating Skirmish Maneouvres.
* The AI will now use 'fire at will' with idle units so that they throw pila at nearby enemies.
* The AI will now make a decision about throwing pila before charging into combat based on the location of enemy units.
* The unit experience upgrade “sparkling” effect can now be turned off using the UNIT_EXPERIENCE_UPGRADE_EFFECT tag in preferences.txt.
 

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